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Baka Motion Data Pack Preview

RoadEncounter07(5) (1)

General Motion

[Dialogue Animation]

SoothingHorseFlank (Creature Location x 0 y 60 rotation -90)

SoothingHorseFront (Creature Location x 0 y 140 rotation 180)

SoothingHorseFlankFail (Creature Location x 0 y 60 rotation -90)

Since the horse sequence animation does not function properly with no reason, you have to use this code for the next animation stage

if PlayerRef.WaitForAnimationEvent("BaboSoothingHorseFrontFailLoop")
       Debug.sendanimationevent(CreatureActor, "SoothingHorseFrontFailLoop")
endif


SoothingHorseFrontFail (Creature Location x 0 y 140 rotation 180)

Since the horse sequence animation does not function properly with no reason, you have to use this code for the next animation stage

if PlayerRef.WaitForAnimationEvent("BaboSoothingHorseFlankFailLoop")
       Debug.sendanimationevent(CreatureActor, "SoothingHorseFlankFailLoop")
endif


HandonFace
HandonChin
BakaDroolingFace - Not Available right now


BaboSpanking (Male Location x -54 y -27 rotation 0)

BaboFrontHug (Male Location x 0 y 50 rotation -180)
BaboBackHugStart (Male Location x 0 y -50 rotation 0)
BaboBackHugLoop

BaboBackHugMolestStart (Male Location x 0 y -50 rotation 0)
BaboBackHugMolestLoop

BaboWombHit (Male Location x 13 y 21 rotation 180)

BaboRopeIdle



SLHH Motion

Babo_Struggle_S01
Babo_Struggle_S02
Babo_Struggle_S03
Babo_Struggle_S04
Babo_Struggle_S05(Escape)

Babo_ChokeHug_S01
Babo_ChokeHug_S02
Babo_ChokeHug_S03
Babo_ChokeHug_S04
Babo_ChokeHug_S05(Escape)

Babo_Drunk_S01
Babo_Drunk_S02
Babo_Drunk_S03
Babo_Drunk_S04
Babo_Drunk_S05(Escape)
Babo_Drunk_SBD(Escape Fail)

Babo_Troll_S01
Babo_Troll_S02
Babo_Troll_S03
Babo_Troll_S04
Babo_Troll_S05

Babo_Riekling_S01
Babo_Riekling_S02
Babo_Riekling_S03
Babo_Riekling_S04
Babo_Riekling_S05 - There is no Babo_Riekling_S05. Use Babo_RieklingQTE_S02 instead.


Defeat Motion

Babo_DefeatResist_S1(Start)
Babo_DefeatResist_S2(Loop)

BaboDefeatKnockOutStart
BaboDefeatKnockOutLoop
BaboDefeatKnockOutEnd

Babo_DeathStart(Currently same motion as BaboFaintFStart)
Babo_DeathLoop

Babo_DefeatPanting
Babo_DefeatTraumaLie
Babo_DefeatTraumaStand

BaboDefeatSurrender

Babo_WolfQTE_S01
Babo_WolfQTE_S02

Babo_DraugrQTE_S01
Babo_DraugrQTE_S02

Babo_SkeeverQTE_S01
Babo_SkeeverQTE_S02

Babo_FalmerQTE_S01
Babo_FalmerQTE_S02

Babo_GiantQTE_S01
Babo_GiantQTE_S02

Babo_RieklingQTE_S01
Babo_RieklingQTE_S02

Babo_SabrecatQTE_S01
Babo_SabrecatQTE_S02

Babo_TrollQTE_S01
Babo_TrollQTE_S02

Babo_BearQTE_S01
Babo_BearQTE_S02

Babo_BoarQTE_S01
Babo_BoarQTE_S02

Babo_ChaurusQTE_S01
Babo_ChaurusQTE_S02

Babo_ChaurusReaperQTE_S01
Babo_ChaurusReaperQTE_S02

Babo_ChaurusHunterQTE_S01
Babo_ChaurusHunterQTE_S02

Babo_DwarvenSpiderQTE_S01
Babo_DwarvenSpiderQTE_S02

Babo_DwarvenCenturionQTE_S01
Babo_DwarvenCenturionQTE_S02

Babo_GargoyleQTE_S01
Babo_GargoyleQTE_S02

Babo_SpiderQTE_S01
Babo_SpiderQTE_S02

Babo_LSpiderQTE_S01
Babo_LSpiderQTE_S02

Babo_GiantSpiderQTE_S01
Babo_GiantSpiderQTE_S02

Babo_WerewolfQTE_S01
Babo_WerewolfQTE_S02

Babo_AshHopperQTE_S01
Babo_AshHopperQTE_S02
 
Babo_NetchQTE_S01
Babo_NetchQTE_S02

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