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General Motion[Dialogue Animation]SoothingHorseFlank (Creature Location x 0 y 60 rotation -90)SoothingHorseFront (Creature Location x 0 y 140 rotation 180)SoothingHorseFlankFail (Creature Location x 0 y 60 rotation -90)Since the horse sequence animation does not function properly with no reason, you have to use this code for the next animation stageif PlayerRef.WaitForAnimationEvent("BaboSoothingH...